martes, 31 de mayo de 2011

P5Audio - Lil Js Dirty South Crunked Up Kit

P5Audio - Lil Js Dirty South Crunked Up Kit


 
P5Audio - Lil Js Dirty South Crunked Up Kit
P5Audio - Lil Js Dirty South Crunked Up Kit | 18MB

The Dirty South is smashing both the airwaves and the clubs with their floor pounding drum sounds. The Lil Js Dirty South Crunked Up Kit puts the power to make the club jump in your hands.

-These sounds represents producers like Lil Jon, Jazzy Pha, Collie Park, and artists such as Mims, Young Joc, Ying Yang Twins and Young Dro!
-We’ve included those thunderous kicks and booms, rhythmic snares perfect for doing those classic dirty south drum rolls, shinny hats that you will love, and crunked up percussion and fx.
-This kit gives you 377 sounds specifically created to make em dance! These are sounds that youve been searching for, and trust us when we say they cut through your mix like a knife.
-All of the samples are in 16 bit 44.1 kHz WAV, and compatible with any sampler that accepts WAV, EXS-24, NN-XT, Battery, Kontakt, or Halion.

Link download:
http://zpag.es/2CDR

P5 Audio - TimboNeptuned Up Kit

P5 Audio - TimboNeptuned Up Kit

P5 Audio - TimboNeptuned Up Kit
P5 Audio - TimboNeptuned Up Kit | 10MB

Timbaland and The Neptunes, both natives of Virgina have spent the last decade tearing up the charts with their blazing drum sounds. We know you crave those sounds so we’ve created a kit worthy of the Virginia Super Producers.

-The TimboNeptuned Up Kit boasts 344 custom sounds that capture the likes of Timbaland and The Neptunes.
-From Timbaland’s cold snares, hats, and weird sounds to The Neptune’s big kicks, and hot percussion and fx, everything is included in the TimboNeptuned Up Kit.
-These are the type of sounds that have propelled the careers of Hip Hop, Rnb, and Pop artists, and if used right, they will propel your career just the same.
-All licks are in 16 bit 44.1 kHz WAV, and compatible with any sampler that accepts WAV, EXS-24, NN-XT, Battery, Kontakt, or Halion.

Link download:
http://zpag.es/2CDP

domingo, 29 de mayo de 2011

MAGIX Music Maker Hip Hop Edition 4

MAGIX Music Maker Hip Hop Edition 4 v6.0.0.6


   
MAGIX Music Maker Hip Hop Edition 4 v6.0.0.6

MAGIX Music Maker Hip Hop Edition 4 v6.0.0.6 | 207 MB

MAGIX Music Maker Hip Hop Edition 4 - provides everything needed to create their own hip-hop masterpieces. With more than 1000 brand-new sounds, loops and sound effects you turn your computer into a virtual recording studio and mixing board.

Some possibilities
• Magix Remix Agent:
Open any song from your hard drive or CD, MAGIX Music Maker automatically detects the tempo and synchronized to divide it into blocks of sound. Basis of each remix!
• BeatBox 2:
Is the ideal tool for creating your own drum.
• Mixer:
Perfect balance! Professional mixing console. Also, such a master effects, such as compressor and EQ for perfect sound.
• Band Equalizer:
The ideal setup! Professional equalizer. More than 10 frequency bands for high, medium and low modulation.
• Song Maker 2:
Quick and easy way to create spectacular plays.
• NEW! Sound Archive:
New archive contains more than 1.000 top-notch sounds and loops.
• TOP! Vintage Effects Suite:
Effects and perfect sound, the endless possibilities for sound design, creating high-quality effects.

- Playback, editing.
- Systematization and the creation of archival copies.
- Write to CD / DVD.
- The effects of distortion and a filter for the bits and vocals.

MAGIX Music Maker Hip Hop Edition offers everything you need to create powerful beats in a virtual PC sound studio. It has never been easier to start your own productions and keep polishing your style!

NEW! Song Maker 2
Use MAGIX Music Maker Hip Hop Edition 4, the advantages of the new Song Maker 2. Quick & easy to create impressive track for practice and jamming. Simply select a style, length and speed determine the track and already one can be surprised by exciting new songs!

NEW! Extensive sound archive
MAGIX Music Maker Hip Hop Edition includes more than 1,000 first-class sounds and loops - from East-Cost samples, G-Funk breaks, and Gangsta Styles to the finest R'n'B melodies. All of the loops and sounds are capable of being combined to build your own song. The tempo adjusts itself automatically - you'll never be out of sync with the rhythm.

NEW! BeatBox 2
The new version of the popular BeatBox isn't just equipped with a completely new sound engine - now it also offers even more new functions for creating your own grooves: You can look forward to dynamic drum kits, numerous options for shaping sounds, high- quality effects, and much more.

Practical! Recording & sampling
But just a single beat doesn't make a complete song. MAGIX Music Maker Hip Hop Edition simplifies recording instruments and vocals to easily expand your own sound archive with samples. No matter whether you sing into the microphone, record instruments, import MP3s, or import songs from CDs, everything can easily be cut, remixed, edited, enriched with effects, and then saved onto your hard drive!

Mix everything yourself
Want the drums a little quieter? The bass a little louder? Mix songs down with the integrated mixer to make your sound perfect! Numerous templates allow anyone to quickly and easily produce professional results - pumping sound thanks to combinable studio effects like reverb, compressor, equalizer, and much more.

NEW! Vintage effects suite
Even more new vintage effects, even more options for designing your own exciting beats. Every song gets its own special flavor, no matter whether you want to highlight instruments, adjust vocals, or add typical hip hop effects to the drums - thanks to professional effects templates in studio quality, using the Vintage Effects Suite is child's play.

Publish
Only a finished song will find an audience! Excite family and friends, win new fans, and make your first success with a record label. With MAGIX Music Maker Hip Hop Edition, simply use your new tracks on your website, burn them in studio quality, and publish anywhere.

ProAudio technology
MAGIX Music Maker Hip Hop Edition meets the highest audio standards. Based on the high-end Samplitude digital audio workstation, years of experience have been collected from professional sound studios around the world and condensed into this gem: MAGIX ProAudio technology delivers crystal clear sound, fully dynamic, and completely faithful to every detail.

Download

http://zpag.es/29dP

P5 Audio - Radio Ready Female Vocals Loop

P5 Audio - Radio Ready Female Vocals Loop Sets Vol2 (WAV)


P5 Audio - Radio Ready Female Vocals Loop Sets Vol2 (WAV)
P5 Audio - Radio Ready Female Vocals Loop Sets Vol2 (WAV) | 535MB

Need Vocal Hooks? Volume 2 is even more great vocal hooks! You cannot get a professional singer to lay down 1 hook for $99.99, and we have given you 20! Sell more beats by putting hooks on them, or use them in your soundtracks.
Details:
* 20 incredible vocal hooks representing Hip Hop, RnB and Pop styles. 213 individual vocal loops total. (639 individual loops total, including all three formats)
* We used a group of talented singers with numerous professional credits. The recordings are great, but the harmony parts and singing performances are even better.
* All of the parts have been separated and stacked so that you have complete mixing and editing freedom.
* These hooks are warm and thick because we used great mics and pre amps, giving you that professional sound you expect from P5 Audio. .
* This product contains only vocals. No instrumentals are included. It does not matter, just add a hot beat and you got a hit!
* All of these loops are Royalty FREE.
* All tempos and key signatures are provided.

Link download:

Sound Vibez - Fresh RnB Hitz Vol2

Sound Vibez - Fresh RnB Hitz Vol2 (WAV/ACID)


Sound Vibez - Fresh RnB Hitz Vol2 (WAV/ACID)
Sound Vibez - Fresh RnB Hitz Vol2 (WAV/ACID) | 304MB


'Fresh RnB Hitz Vol 2' gives you six of the highest quality Construction Kits, inspired by top artists such as Rhianna, Keri Hilson, Chris Brown, Ne-Yo, Beyoncé, and Drake. These awesome phrases are best suited to RnB, Hip Hop, Dirty South, Pop, and other similar styles.

All samples are cleared for personal and commercial use, and are supplied in a range of formats to suit the needs of your project.

These elements can be combined and re-arranged in any number of ways. Check out the audio demo to hear the high quality of the sounds on offer.

Detailed Contents:
• 6 Construction Kits
• Over 670 MB of multi-formated material
• Over 270 of multi-format loops

Formats:
• ACID/WAV

Link download:

Sony Sound Series Bill Laswell Collection Vol 1-2

Sony Sound Series Bill Laswell Collection Vol 1-2 ACID WAV


Sony Sound Series Bill Laswell Collection Vol 1-2 ACID WAV
Sony Sound Series Bill Laswell Collection Vol 1-2 ACID WAV | 722.12 MB


Sony Creative Software is proud to unveil the first four loop libraries in our exclusive Bill Laswell Collection. The partnership of Sony Creative Software and star producer Bill Laswell constitutes the ideal pairing of technology and music. It’s only natural that Laswell supply fuel for the enormous surge of ACID users who are redefining music just as Laswell himself does continuously — with total disregard for genre boundary restrictions and obsolete conventions in making, listening to, even conceptualizing, modern music and sound. The first four libraries in this series will certainly become the most respected collection of royalty-free samples in the world. Each volume will serve as a complete construction kit, providing endless solutions for producers of rock, funk, hip-hop, electronica, world music, and ambient/cinematic music forms.

Sound Vibez - RnB Radio Hitz

Sound Vibez - RnB Radio Hitz (WAV)


Sound Vibez - RnB Radio Hitz (WAV)
Sound Vibez - RnB Radio Hitz (WAV) | 658MB

'RnB Radio Hitz' gives you five of the highest quality Construction Kits, inspired by top artists such as Rhianna, Keri Hilson, Chris Brown, Ne-Yo, Beyonc, and Drake. These awesome phrases are best suited to RnB, Hip Hop, Dirty South, Pop, and other similar styles.

All samples are cleared for personal and commercial use, and are supplied in a range of formats to suit the needs of your project.

These elements can be combined and re-arranged in any number of ways. Check out the audio demo to hear the high quality of the sounds on offer.

Link download:

Rob Papen RG V1.5

Rob Papen RG V1.5 + Crack (English)Rob Papen RG V1.5 + Crack (MacOSX/English)


 
Rob Papen RG V1.5 + Crack (English)

Rob Papen RG V1.5 + Crack (English) | 383 Mb

RG - a unique groove plug-in , which is much more than just a virtual player, rhythm guitar ! A new release of Rob Papen includes' Muted Guitar 'model.

With a built-in sequencer, you can create the classic rhythm guitar, but in addition you can use the synthesizer features and effects to create his own original guitar grooves.

RG 1.5 includes the following types of guitars:
- The classic Fender Stratocaster ® (major and minor septa chords)
- Lining 8 notes Steel String Acoustic Guitar (major and minor chords)
- 16-and longitudinal grooves Steel String Acoustic Guitar (major and minor chords)
- Groove fifths Distorted guitar
- Mute (single notes or without chords)

As part of the synthesizer RG include a classic analog modeled synthesizer filter, LFO, envelopes and modulation section. In section effects you can use up to 3 effects simultaneously. There is controlled by MIDI dressed chorus and also spikersimulyator, phaser, flanger, etc. Includes more than 1000 preserov, 850 grooves "RG" and 300 "basic" grooves.

TubeOhm WHITE-T Organ

TubeOhm WHITE-T Organ VSTi v1.0


TubeOhm WHITE-T Organ VSTi v1.0
TubeOhm WHITE-T Organ VSTi v1.0
TEAM ASSiGN | 28 MAY 2011 | 5.89MB

Specially Organ for Pads & Atmospherics sounds. WHITE t organ is an additive 10-voices synthesizer from the TubeOhm which specially for the production of spherical organ sounds was laid out. He disposes of a register and two oscillators with 16 overtones, a generator DYNAMIC, a filter unit and a VCA.Mono and polyphonic Distortion, chancel, Panner and Delay as well as a click generator prove a varied playing field to provide of new sounds.

German-speaking operating instructions are also enclosed.

Technische Daten
Dynamik Spektrum Generator
16 Register-2 Oberton-Oszillatoren
VCF 12/24dB
VCA
1 LFO
Anschlagsdynamik für VCF und VCA
Klick Generator
Chorus, Panner, Delay und Distortion
MIDI learn
10 stimmig polyphon/ 64 Sounds

Homepage: http://www.plugindex.de/shop/product_info....TE-T-Organ.html

Image-Line Deckadance v1.92-UNION

Image-Line Deckadance v1.92-UNION Win + Mac


Image-Line Deckadance v1.92-UNION Win + Mac
Image-Line Deckadance v1.92-UNION Win + Mac

Deckadance was written by DJs for DJs, so we are confident that it will take your DJing to the next level with features that make total sense. Deckadance is a DJ mixing application that works as a standalone program OR as a VSTi plugin in your favourite host. Control Deckadance using your mouse, keyboard, midi_controller, timecoded vinyl and or CD system. No other DJ software supports more control formats and is as committed to 3rd party controller support as Deckadance. Of course, if you**** as a DJ, you will still **** using Deckadance, but you will **** better, faster, harder and more creatively than ever before!

What’s New:
- New synchronization engine – Songs are now totally locked in sync for whatever functions are performed within DD. Importantly, Deckadance can now be fully synchronized in other hosts such as Live including BPM & Phase.
- Snap & Quantize buttons – The GUI also gains new ‘Snap’ and ‘Quantize’ buttons to make cue point setting and jumps to cue points, seeks in waveforms & exit looping perfect synchronized with the beat.
- Loop settings – Improved to work per-beat rather than per-bar. This means faster, tighter repeats are now possible.
- Song manager – The song manager (SM) is now fully integrated into Deckadance. You can detach the SM window, great for multi-monitor setups. The SM includes iTunes integration for drag-&-drop between SM and iTunes. Import playlists and more.
- File Browser – A new File Browser replaces the old one. Designed for improved integration, searches and working with your files in Deckadance.
- Options & Setup – All setup and options have been organised into a unified tabbed system. Spend less time searching and more time tweaking options.

Download Mac version:


http://zpag.es/29Kj


Download Win version:

Future Loops Dubbed Guitars REX2

Future Loops Dubbed Guitars REX2 WAV-DYNAMiCS


Future Loops Dubbed Guitars REX2 WAV-DYNAMiCS

Future Loops Dubbed Guitars REX2 WAV-DYNAMiCS | 371 MB

Future Loops proudly presents Dubbed Guitars a collection of over 1000 dub guitar loops & one-shots both in WAV & REX format. Dubbed Guitars was recorded in 4 different tempos - 60, 70, 80 and 100 BPM - and loops were performed in several different keys , providing you with a fresh diversity of guitar sounds & tones that will adapt perfectly to your dub productions. Since this sample pack was specially conceived to bring Dub producers a broad spectrum of ready-to-use dub guitars please expect a lot of processing and effects. Although there are some more natural and raw loops , many of the guitar samples have been fully dubbified !

The loops are divided into 3 folders :

Chords - Live studio dub guitar recordings . Loops tend to a drier sound with mild reverb or delay .
Dubbed - A mix of live studio recordings & programmed patterns . Loops are heavily processed dub-style !
Licks - Cool dub riffs recorded live with mild processing .

For even more sonic possibilities Dubbed Guitars also deconstructs the loops into One-Shots and includes over 800 pre-sliced samples so there is plenty of dub guitar material to work with !


http://zpag.es/29Kc
http://zpag.es/29Kd

Big Citi Loops - Dirty South Awards Vol2

Big Citi Loops - Dirty South Awards Vol2 (WAV)

 
Big Citi Loops - Dirty South Awards Vol2 (WAV)
Big Citi Loops - Dirty South Awards Vol2 (WAV) | 235MB

'Dirty South Awards Vol 2' from BIG CITI LOOPS brings you 7 hot Construction Kits straight from the Dirty South underground. These kits are sure to give you the true Southern experience, with all the Royalty-Free elements you need to make your own hits.

Everything you need to create authentic Dirty South tracks is here, including synth, pads, electronic drums, FX and more.

Features:
• All parts individually exported
• All loops are Royalty-Free
• Keys and tempos are included 

Link download:
 
http://zpag.es/29KW

Native Instruments FM8 STANDALONE VST

Native Instruments FM8 STANDALONE VST VSTi RTAS v1.1.1 x86/x64


Native Instruments FM8 STANDALONE VST VSTi RTAS v1.1.1 x86/x64
Native Instruments FM8 STANDALONE VST VSTi RTAS v1.1.1 x86/x64 - ASSiGN | 205.4 MB

Native Instruments has harnessed the power of FM synthesis. The strengths of digital are manifest in FM8’s powerful audio engine which generates breath-taking, brilliantly dynamic FM sound in pristine quality. With its emphasis on ease-of-use, the FM8 brings a high degree of simplicity to the otherwise intricate process of FM synthesis, delivering unsurpassed depth, brilliance, and dynamism. The FM8 embodies the bright, lively sound of FM synthesis. Load patches from classic FM hardware units or use the 960 presets. Innovative features raise FM based synthesis to new levels.

The concept of FM synthesis, while being incredibly versatile, can also be an intricate undertaking. Advocating the approach taken by its predecessor, the FM8's Easy Edit page brings a high degree of simplicity to the process. Intelligent algorithms map the easy edit controls onto the expert pages’ parameters, allowing various parameters to be altered automatically and simultaneously.

Included with FM8 are over 960 ready-to-play factory sounds. Rich and detailed, these presets exemplify the strengths of FM synthesis, from dynamic digital pianos to bright, bold brass. Also included are a number of effect rack, sound morphing and arpeggio presets. The integrated KoreSound® Browser makes managing the KORE-configured presets fast and easy. Simply search and you will find - instantly.

A central aspect of FM8 is usability. The "Easy Edit Page" offers a clearly designed interface with simple controls that adjust more complex parameters automatically, allowing you to take a far more musical approach to FM synthesis. The more detailed editing pages have been improved for easier handling and are all accessible with just one click. FM8 lets you play straight away!

The FM8 offers an unprecedented range of features and effects. The classic crystalline bells and keys are perfect for creating melodic and percussive sounds of the highest quality. A unique arpeggiator, a revolutionary sound morphing feature and a large selection of new, charismatic effects add countless sound-shaping possibilities. The sonic potential of FM8 goes well beyond the confines of conventional FM synthesis.

Download

Zero-G Firestorm 24BiT MULTiFORMAT DVDR

Zero-G Firestorm 24BiT MULTiFORMAT DVDR


Zero-G Firestorm 24BiT MULTiFORMAT DVDR (reupload)
Zero-G Firestorm 24BiT MULTiFORMAT DVDR (reupload) | 2.64 GB

FIRESTORM is the ultimate Drum & Bass multi format sample beast produced by long time veteran of the scene DJ / Producer Stakka. This massive 24bit 1Gb library has been 2 years in the making and puts cutting edge production at your fingertips.

Stakka, using his talents in D&B production has painstakingly programmed each preset to allow you access to a definitive collection of pristine D&B sounds. It's going to be a sure winner for any aspiring D&B producer and even for the veterans in the scene, taking the 'vibe killing' preparation time out of finding sounds and recycling beats and thus allowing you to do the fun stuff in the studio, ie. getting on a vibe fast and rolling out a killer tune!

At 1Gb in size with over 950 samples, it is packed to the brim with fresh and exciting sounds, all professionally prepared to aid the process of writing any style of Drum & Bass. The classic sounds in this library can cross genres, and could also be a useful tool for Broken Beat, Downtempo, Techno and House producers too.

FEATURED SOUNDS
15 x Full Construction Kits
110 x Breakbeats / Drum Loops
63 x Bass Presets
50 x FX Presets
160 x Percussion & Drum Kit Presets
60 x Percussion Loops Presets
137 x Rave Chord, Stab & FX Presets
14 x Pads Presets

Release Info:
Zero-G.Firestorm.24BiT.MULTiFORMAT.DVDR-DYNAMiCS
SUPPLiER..: TEAM DYNAMiCS
PACKAGER..: TEAM DYNAMiCS
FORMAT..: AiFF/Apple Loops/RMX/REX2/EXS24/REFiLL/KONTAKT/HALiON/WAV/ACiD

Homepage: http://www.zero-g.co.uk/index.cfm?articleid=953

Cubase 5 Team Air (Funcionando-Working)


 

It’s been nearly nine years since Sound On Sound last reviewed Cubase 5. However, that was version 5 of the original Cubase application, the last version released before the introduction of Cubase SX. Since then, Steinberg have been consistently improving Cubase alongside their other, more post-production-oriented audio application, Nuendo. Cubase 4, released a little over two years ago, dropped the ‘SX’ suffix, returning the product to its original name once again.
Unlike the earlier versions of Cubase SX, which added interesting tools for musicians to embrace, Cubase 4, if I’m being honest, just didn’t seem that exciting to me. Most of the new functionality centred around the new Media Bay, which only really helped you navigate the content that was provided by Steinberg, and VST3, an update to Steinberg’s plug-in technology that was initially unavailable to third-party developers.
However, in the two years following Cubase 4’s release, Steinberg released two important updates: 4.1, bringing significantly better mixer routing (and parity with Nuendo 4.1), and, more recently, 4.5, which introduced VST Sound as a new way to integrate content into Media Bay. In addition, the VST3 SDK was finally made available to third-party developers. Although the uptake has been slow, the first third-party VST3 plug-ins have now started to appear, and you get the feeling that Cubase 4 was, in retrospect, setting the scene for greater things to come. Enter Cubase 5.

The Tracks Of My Tempo

Cubase 5 now makes it possible to include the Tempo and Time Signature tracks in the Track List of the Project window. Note how the selected Time Signature event shows up in the Event Info Line.
Cubase 5 now makes it possible to include the Tempo and Time Signature tracks in the Track List of the Project window. Note how the selected Time Signature event shows up in the Event Info Line.
Bizarrely, one of the features I was happiest to see in Cubase 5 is also, by comparison, one of the smallest. I’m sure that I haven’t been the only Cubase user who, over the years, has dreamed of being able to see and edit Tempo and Time Signature events in the Project window without having to open the Tempo Track editor. Well, it’s finally possible: you can now create a Tempo track and a Time Signature track in the Track List on the Project window, and edit Tempo and Time Signature events directly on these tracks.
The best place for the Tempo and Time Signature tracks is obviously at the top of the Track List, and so Cubase’s Divide Track List feature is essential here to ensure that these tracks stay next to the ruler, even if you scroll the Track List. Part of me wishes Steinberg would have incorporated these new tracks into a larger ruler, but this implementation is at least consistent with adding Video, Marker, Arranger, Transpose, and other ruler tracks. And an added bonus is that you have easy access to Process Tempo and Process Bars via Track buttons on the Tempo and Time Signature tracks respectively.
Perhaps the biggest down side to having Tempo and Time Signature variation implemented within tracks rather than as part of the main ruler is that it’s currently not possible to add these types of tracks to other editor windows, such as the Key editor. Given that you can now edit tempo and time signature events in the Project window, it would be handy to be able to do this while editing MIDI notes as well (and no, using the in-place MIDI editing just isn’t the same). Even though Logic Pro’s piano-roll editor and Pro Tools 8’s MIDI editor have fewer features than Cubase’s Key editor, both afford you the ability to manipulate tempo and signatures without having to open another window.

When enabled, the Virtual Keyboard shows up at the end of the Transport panel and transforms your computer’s keyboard into a MIDI input device.
When enabled, the Virtual Keyboard shows up at the end of the Transport panel and transforms your computer’s keyboard into a MIDI input device.
Another small yet potentially handy feature is that Steinberg have brought the Virtual Keyboard from their Sequel 2 into Cubase, allowing you to use your computer’s keyboard as a MIDI input device. When Virtual Keyboard is enabled (from the Devices menu or by toggling Alt/Option-K), a new section of the transport panel shows a visual representation of what keys on your keyboard trigger the Virtual Keyboard.
A series of indicators underneath the Virtual Keyboard display shows you which octave you’re playing, and you can adjust this range with the left and right cursor keys. A slider to the right of the Virtual Keyboard shows you the velocity level that will be triggered (although you can’t actually see the precise number), which can be adjusted using the up and down arrow keys.
An alternate piano-roll display mode is also provided for the Virtual Keyboard, offering enhanced mouse control over a three-octave range and adding a few extra notes playable by the computer keyboard as well, although you unfortunately lose the on-screen labels to let you know what keys trigger what notes. In this mode, clicking a note and dragging the mouse horizontally adds pitch-bend, while dragging vertically controls modulation, and additional sliders are displayed to the left of the keyboard for these controls as well.
While you’re probably not going to use your computer’s keyboard for performing a virtuosic solo, the Virtual Keyboard is invaluable for those situations when you might only have your laptop and no access to a MIDI keyboard. My only complaint is that when Virtual Keyboard is enabled, only a couple of other key commands are supported (such as the space bar), which becomes a real pain. Obviously the Virtual Keyboard isn’t going to be compatible with every key command, but I really think all commands that use modifiers or the numeric keypad should be allowed. As it is, you have to keep toggling Virtual Keyboard on and off, usually when you realise it’s still enabled and that’s why the key command you just pressed isn’t working.

Vary Impressive

VariAudio is a new way to edit the pitch (and, to some extent, the timing) of monophonic notes in an audio event directly in the Sample editor.
VariAudio is a new way to edit the pitch (and, to some extent, the timing) of monophonic notes in an audio event directly in the Sample editor.
The first big feature that really caught my attention in Cubase 5 is VariAudio, which makes it possible to detect and manipulate the individual notes of a monophonic audio recording directly in Cubase’s Sample Editor window. If you’ve ever seen or used Celemony’s Melodyne, you’ll instantly get what VariAudio is about, and while it was obvious that this type of technology belonged in a digital audio workstation, as opposed to having to exchange audio files with another application or plug-in, it’s a pleasant surprise to see Steinberg implementing such functionality in Cubase 5. Note, however, that VariAudio is only available in the full Cubase 5: Cubase Studio 5 users will have to upgrade to Cubase to get this feature.
To edit an audio recording with VariAudio, you simply open it in the Sample editor (usually by double-clicking an audio event on the Project window) and open the VariAudio section of the Sample editor’s Inspector to switch to this mode. You’ll notice that the vertical amplitude scale is replaced by a piano keyboard, and a single waveform will be displayed, even if the audio event itself is stereo. In order to edit the individual notes, Cubase needs to analyse the audio and create so-called Segments, where each Segment will represent a single note in the audio. You can do this by enabling the ‘Pitch & Warp’ mode in the VariAudio Inspector section.
A Segment is basically akin to a note in the Key editor, in that its pitch is plotted on the vertical axis and time position on the horizontal. Should VariAudio not quite detect the Segments as it should, a Segments mode is also provided to let you adjust where the Segments are defined within a piece of audio. For example, if VariAudio fails to distinguish two notes of the same pitch that are very close to each other, you can simply divide that one Segment into two at the appropriate place on the waveform.
Unlike notes in the Key editor, Segments don’t necessarily fall onto discrete pitch steps, since, especially with singers, the chances of having recorded a precise frequency for that pitch is quite unlikely, for both creative and technical reasons. If you hover the mouse over a Segment, the editor will display the numerical deviation from the detected pitch in cents (if you have sufficient horizontal resolution), a value that can easily be adjusted in either the Info Line or by using other mouse and keyboard commands.
Another visual cue that’s displayed when you hover the mouse over a Segment is a translucent piano keyboard that appears in the background behind that particular note. This is useful because the main background for the editor is a single-colour gradient that, unlike the background in the Key editor, doesn’t distinguish black and white notes. Having a translucent keyboard appear behind a note is fancy, but in some ways, just having the whole background show the translucent keyboard might actually be more useful, at least as an option. Knowing the pitches of notes you’re not hovering over can actually get quite tricky if you have a large display.
Segments can be dragged up and down to different pitches, just like notes in the Key editor, which is great for rewriting parts. And though you can’t duplicate Segments, you can always duplicate the audio event being edited onto another track in the Project window and edit the Segments in the duplicate to create a harmony line, for example. One particularly nice touch when rewriting the pitches of notes in this way is a MIDI step input mode, which works similarly to MIDI step input in the Key editor, letting you adjust each successive Segment’s pitch simply by playing it on your MIDI keyboard.

The Time Warp, Again
These features are great for creative editing, but VariAudio can be used for corrective editing as well, enabling you to easily fix the tuning of notes, or even iron out pitch deviations within a note, such as a singer’s vibrato. You don’t necessarily have to adjust each Segment manually, thanks to two useful functions that proportionally adjust the currently selected Segments closer to an absolute state. Pitch Quantize gradually pulls a note closer to its identified pitch, while Straighten Pitch evens out the micro-tuning within the note that VariAudio detected. Very handy indeed.
What’s nice about VariAudio’s micro-tuning detection is the way the editor plots this information as a graph for each Segment, allowing you to easily see the pitch deviation within a Segment. VariAudio even allows you to go beyond simply straightening out this micro-tuning, so you can tilt the micro-tuning graph by dragging the top left or top right of a Segment, making it possible to easily apply a portamento from or to the next Segment.
You can freely drag Segments up and down to adjust the pitch, but not from side to side. However, it is possible to adjust the timing by dragging either the bottom-left or bottom-right corner of a Segment. This causes Warp Tabs to be created, meaning that adjusting the start and end points of a Segment can affect any Segments that might be either side of the one in question. This limits the type of timing edits that can be performed using VariAudio, but it’s not dissimilar to the way this type of editing is handled in the current version of Melodyne.
As well as manipulating audio, VariAudio has another neat trick up its sleeve: converting the detected Segments in an audio event to a MIDI part. And what’s particularly useful is that this process can convert micro-tuning information into either static or continuous pitch-bend data. If you choose static pitch-bend conversion, the pitch-bend will be used to provide the tuning adjustment in cents, as opposed to the continuous conversion, which will attempt to mimic the complete micro-tuning graph with pitch-bend data.
Overall, VariAudio is a pretty impressive feature, both in terms of what it lets you do and the quality of the results, although I found that pitch adjustments sounded more natural than time adjustments, especially when performing a more drastic edit. And while Cubase doesn’t necessarily replace a product like Celemony’s Melodyne, especially with the forthcoming version of Melodyne supporting polyphonic material, it’s so much more convenient to have this type of editing in your digital audio workstation, particularly since the edits are non-destructive, are saved with your Project, and can easily be adjusted at any time.

The new Pitch Correct plug-in provides automatic, real-time pitch correction for situations when you don’t need the editing control afforded by VariAudio.
The new Pitch Correct plug-in provides automatic, real-time pitch correction for situations when you don’t need the editing control afforded by VariAudio.
Accompanying the new VariAudio feature in the pitch-correction department is the new Pitch Correct plug-in, which is included in both Cubase and Cubase Studio, and is based on Yamaha’s Pitch Fix technology. Pitch Correct is basically Steinberg’s answer to Auto-Tune, and corrects, in real time, the pitch of notes detected in monophonic material.

Express Yourself
In recent years, sample-based instruments have continued to grow and become more complex, offering an incredible amount of control for the composer looking to create natural-sounding performances of acoustic instruments. However, for the most part, the method for how we use sequencers to program these sampled instruments has remained largely the same, and the sequencer is mostly dumb about the context of the music being programmed.
One example of this is the way many sampled instruments use key switches (notes on a MIDI keyboard that trigger an action in a sampled instrument) to select different articulations. For instance, you might have a violin instrument where the key switches allow you to select different playing styles, such as legato, staccato, pizzicato, and so on. This is fine, but it can make editing the resulting MIDI data quite difficult, since you have to remember what the various key switches trigger — and, rather annoyingly, since they are merely notes, key switches don’t chase, so if you jump around to different parts of the Project, most sequencers won’t know to go back and find the last key switch to ensure your pizzicato section really does play pizzicato.
Steinberg have solved this problem in a rather neat way in Cubase 5 by introducing a feature called VST Expression that’s conceptually similar to Drum Maps. In the same way a Drum Map can be assigned to a MIDI or Instrument track to tell Cubase what drums are assigned to what notes, VST Expression enables an Expression Map to be assigned so that Cubase knows about the various articulations that can be played by the instrument to which the track is routed.
An Expression Map defines Articulations, and there are two different types of Articulation provided: Directions and Attributes. A Direction is a general change in playing style for a duration in a given part, such as when a violinist switches from bowed notes (arco) to pizzicato, whereas an Attribute is an articulation that’s just applied to a single note. For example, if our imaginary violinist is playing an arco passage but the occasional note should be played staccato, the Direction will be arco, and the staccato notes will be assigned the staccato Attribute.

The VST Expression Setup window is where you manage, create and edit Expression Maps. Here you can see the included Violins Combi Expression Map for Steinberg’s Halion Symphonic Orchestra VST Instrument.
The VST Expression Setup window is where you manage, create and edit Expression Maps. Here you can see the included Violins Combi Expression Map for Steinberg’s Halion Symphonic Orchestra VST Instrument.
This is obviously pretty powerful, but what’s even more useful is that Articulations aren’t just there to provide access to key switches. Once an Articulation is defined in an Expression Map, you actually have quite a bit of control over what it will do when active, and having it trigger a key-switch note is just one possibility. Articulations can send MIDI Program Change messages, change the channel on which MIDI data is sent, and also manipulate the pitch, length and velocity of notes, much like the old MIDI Meaning feature found in the score editors in Cubase and many other sequencers. This means that even if you’re working with an older instrument that doesn’t support key switches, it’s possible to instead create an Expression Map that sends Program Change messages to reproduce the same type of behaviour that we’ve been discussing for newer, key-switchable instruments.
In addition to these various output mapping options, each Articulation also allows the input mapping of a MIDI note, enabling you to switch Articulations in Cubase from a MIDI keyboard in exactly the same way you would a conventional key-switchable instrument. This is important because it means that when you perform key switches on your MIDI keyboard, Cubase now knows about these key switches and will record them as Articulation events instead of MIDI notes. Unless, that is, you’re using the Retrospective Record feature, since this mode still seems to capture the key switches as notes — an issue which, according to Steinberg, should be fixed very soon.
While the input and output mapping options are quite comprehensive, there are a couple of extra options that would make Expression Maps even more useful. Firstly, it would be great to have the option of sending MIDI Controllers (in addition to notes and program changes) in the output mapping section, and Steinberg will apparently include this in a 5.0.1 update that may even be available by the time you read this. It would be equally useful to have more input mapping options; for instance, you might want to trigger Articulations from a different type of controller, and there are situations where it’s useful not to have notes triggering Articulations, such as when you want to select the same Articulation on multiple instruments that have different pitch ranges simultaneously from a single MIDI message.

Map Reading
Working with Expression Maps is pretty simple. You assign a Map to a MIDI or Instrument track via the Expression Map pop-up in the new VST Expression Inspector Section, from where you can also open the VST Expression Setup window to edit and create Maps. Fortunately, Cubase 5 comes with a selection of ready-made Expression Maps for the Halion One and Halion Symphonic Orchestra instruments to get you started (HSO is sold separately, but you get a 90-day demo with Cubase 5). Creating your own Expression Maps is not particularly hard, but does require reading the appropriate chapter in the manual.

A new Articulations controller lane in the Key editor makes it easy to edit Articulations. Note how the Event Info Line now has an Articulations option, which in this example shows that a Half-Tone Trill Attribute has been applied to the selected note.
A new Articulations controller lane in the Key editor makes it easy to edit Articulations. Note how the Event Info Line now has an Articulations option, which in this example shows that a Half-Tone Trill Attribute has been applied to the selected note.
Once an Expression Map is assigned, you can use the new Articulations controller lane in the Key, Drum and In-place editors to visually edit Articulation changes. The Articulations controller lane works similarly to other controller lanes, but is divided into a number of sub-lanes, one for each Articulation, making it easy to see and edit Articulation changes.
While the Articulations controller lane enables you to see all Articulations, from an editing perspective it’s most convenient for working with Directions. For assigning Attributes to individual notes, there’s a new Articulations option in the Event Info Line. When one or more notes are selected, this lets you assign an Attribute from the pop-up menu listing all available Attributes in the currently assigned Expression Map.
Although assigned Attributes do show up in the Articulations controller lane, this isn’t always the best way to see what Attributes are assigned to what notes, because it’s obviously possible to have a chord where the top note might have a different Attribute from the other notes in the chord, an accent, maybe. The ability to colour notes by Attribute would be very helpful. Meanwhile, the List editor is actually one of the clearest places to see all of the Articulation data, since Directions show up as Text events and Attributes are listed in the Comment field of a given MIDI note event.

The Score editor enables you to both see Articulation events in a musically relevant way and add new Articulation symbols via the VST Expression Inspector Section. While the notes aren’t interesting, this example shows a direct interpretation of the same data displayed in the Key editor illustration.
The Score editor enables you to both see Articulation events in a musically relevant way and add new Articulation symbols via the VST Expression Inspector Section. While the notes aren’t interesting, this example shows a direct interpretation of the same data displayed in the Key editor illustration.
One of the most useful editors for interpreting Articulation events is the Score editor, and this is where things could get really interesting for composers who work with notation and would like to have a more precise score to pass onto an orchestrator (via MusicXML), or even directly to a musician. Because Articulations that are defined in an Expression Map can either have a musical symbol or an item of text associated with them, Articulation events automatically appear on the score in the Score editor in a mostly musically correct fashion, which is just fantastic. And although they appear light blue by default, you can easily change the colour of their appearance, if you like, in the Preferences window.
There are a couple of areas where the layout of Articulations could be improved. Firstly, Direction Articulations often end up on the staff, and especially for text events, it would be great to set a default staff offset so they would mostly stay clear, either above or below. Secondly, it would be helpful if there was a default Articulations Text Attribute Set, so that you could globally change the font used for Articulation text.
In addition to showing existing Articulation events, you can also add Articulations to the score, as all of the available Articulations show up as symbols in a new VST Expression Section of the Score editor’s Inspector.
VST Expression is a powerful and generally well thought-out feature, and Steinberg have clearly thought about what a composer will need. As with VariAudio, it was perhaps inevitable that sequencers would incorporate such a feature, now that composers are working with increasingly large and complex soft-synth setups. But I think Steinberg deserve credit for being the first to address this need, and for incorporating it meaningfully into so many areas of the program, and especially into the Score editor.

Designer Beats
Staying with the theme of new MIDI-related composing features, an oft-neglected and sadly under-used feature of Cubase is the ability to use MIDI plug-ins to process MIDI events on MIDI tracks, just as you would process audio events on audio tracks with VST effects plug-ins. In Cubase 5, Steinberg have revitalised their collection of bundled MIDI plug-ins with updated interfaces and some completely new plug-ins, such as MIDI Monitor.
MIDI Monitor is a rather useful tool that lists the MIDI events being output by the track on which it’s inserted. You can even save the listed events in a text file for further study. To help prevent the list from becoming cluttered with events that you don’t want to see, various filters are provided for different types of MIDI events, and you can even filter out events played back from MIDI parts or live MIDI input.

Beat Designer is a new MIDI plug-in step sequencer that makes it easy to create drum patterns.
Beat Designer is a new MIDI plug-in step sequencer that makes it easy to create drum patterns.
Besides analysis, if you spend time creating drum loops from individual samples, you’ll almost certainly like the new Beat Designer MIDI plug-in, a pattern-based step sequencer ideal for programming drums. Each pattern consists of a number of lanes, and each lane can be set to trigger a specific MIDI pitch. The name of a lane is based on the Drum Map that’s set for the track on which Beat Designer is being used, and a General MIDI map is used if no Drum Map is set. This is all right, except that I’m guessing most people will use Beat Designer with VST Instruments, and wouldn’t it be nice if somehow the drum names used in the VST Instrument could find their way into Beat Designer? One would hope this would at least be possible with those made by Steinberg.
Adding steps is a simple matter of clicking in the step display for a given lane, and you can remove a step by clicking it again. You can also set the velocity for a step by clicking and dragging, where the colour of the step will change to reflect the velocity, which is a nice touch; and Beat Designer also makes it easy to add flams to individual steps. You can set between and one and three flams for a step to play by clicking in the bottom part of a step, and the number of flams will be indicated by one, two, or three dots. At the bottom of the Beat Designer interface are global controls for how the flams are performed, and you can adjust the timing and velocity of the flams. Being able to vary the timing is actually very neat, because this makes it possible to have the flams play before or after the beat. Staying with timing, you can also set each lane to one of two swing settings, in addition to setting a slide value to independently move a lane forwards or backwards in time.
A pattern can be between one and 64 steps, and you can set the resolution of these steps between a half note and a 128th note, with various triplet options along the way. The resolution of the pattern also dictates the note length of a step; so if the resolution is eighth-note, each step will last for a quaver on a eighth-note grid. Because the triggered length is global across all lanes, I can’t help but think it would be useful to have a gate control on each lane, so you could add to or subtract from the global note length.
The hierarchy of patterns is little confusing at first, but in essence, a single pattern bank (which can be stored as a preset) consists of four sub-banks, and each sub-bank contains 12 patterns. The pattern selector is represented by an on-screen one-octave keyboard, and you can either select patterns using a combination of Beat Designer’s on-screen keyboard and sub-bank buttons, or remotely via MIDI over a four-octave range when Jump mode is enabled. Not enabling Jump mode lets you still trigger sounds on the MIDI Track rather than changing patterns, which is also quite useful.

Agent Of Your Tunes?

Groove Agent ONE is an MPC-inspired drum machine VST Instrument that can also be used to play the individual slices of a drum loop.
Groove Agent ONE is an MPC-inspired drum machine VST Instrument that can also be used to play the individual slices of a drum loop.
A new instrument plug-in that works particularly well with Beat Designer is Groove Agent ONE. This is not a version of Steinberg’s separately available Groove Agent VST Instrument, but Steinberg’s take on an MPC-like drum machine, even offering the ability to import mappings from MPC PGM-format files. It provides a really simple way of playing back one-shot samples or loops.
Although Groove Agent ONE is supplied with a number of preset kits, what’s really nice about this plug-in is how easy it is to create your own kits. As you would expect, there are 16 virtual pads onto which you can drag audio events from your Project or audio files from the Media Bay, and then trigger the assigned sound by clicking the pad or by setting a MIDI note that will trigger it remotely. It’s possible to drag multiple sounds to a single pad, thereby creating different layers that are triggered via velocity; and if 16 pads aren’t quite enough, Groove Agent ONE actually offers eight Groups of 16 pads (similar to an MPC’s pad banks), accessible via the Group buttons. These conveniently show a red outline if they contain assigned pads.
An LCD-style view in Groove Agent ONE’s interface enables you to adjust various settings for the currently selected pad, such as tuning, adding a filter, adjusting the amplifier envelope, setting the play direction (making it easy to reverse a sample non-destructively), defining whether the pad triggers the sample to play one-shot or for as long as the pad (or corresponding MIDI note) is held down, and so on. There are 16 stereo outputs available from Groove Agent ONE, and it’s possible to assign individual pads to any of these outputs. One slightly curious omission in terms of editable parameters is that it doesn’t seem to be possible to adjust the sample start and end points, which is a shame, since a waveform overview is available from the LCD.
A particularly neat trick Groove Agent ONE has up its virtual sleeve is that it’s also possible to use it for playing back sliced loops. Simply slice up a loop in the Sample editor (which you can easily do by creating hitpoints and using the Slice & Close button), open the sliced loop in the audio Part editor, select all the audio events and drag them onto a pad. The slices will be added to consecutive pads so that you can now trigger elements of the loop from a MIDI keyboard.
Better still is that, by dragging the MIDI Export pad in the Exchange section into your Cubase Project, you can make Groove Agent ONE export a MIDI file that plays the slices for you as a loop again, just as you can do with some third-party instruments, such as Spectrasonics’ Stylus RMX. This is a pretty nice feature, and my only complaint is that the MIDI file you import is always added to a new track — you can’t drag the MIDI file onto a track that’s already created and has its output set. However, this isn’t strictly a Groove Agent ONE issue and is something of a minor point.

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